GetProjectileType: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 18: | Line 18: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function projectileCreation() | function projectileCreation() | ||
local | local theType = getProjectileType(source) | ||
outputChatBox("A projectile was created! | outputChatBox("A projectile was created! It's type: "..theType) | ||
end | end | ||
addEventHandler("onClientProjectileCreation", getRootElement(), projectileCreation) | addEventHandler("onClientProjectileCreation", getRootElement(), projectileCreation) |
Revision as of 11:34, 12 May 2010
This function returns the type of the specified projectile.
Syntax
int getProjectileType ( projectile theProjectile )
Required Arguments
- theProjectile: The projectile element which type you want to retrieve.
Returns
Returns an integer over the type of the projectile or false if invalid arguments were passed.
ID | Name/Description |
---|---|
16 | Grenade |
17 | Tear Gas Grenade |
18 | Molotov |
19 | Rocket (simple) |
20 | Rocket (heat seeking) |
21 | Air Bomb |
39 | Satchel Charge |
58 | Hydra flare |
Example
function projectileCreation() local theType = getProjectileType(source) outputChatBox("A projectile was created! It's type: "..theType) end addEventHandler("onClientProjectileCreation", getRootElement(), projectileCreation)
See also
- createProjectile
- getProjectileCounter
- getProjectileCreator
- getProjectileForce
- getProjectileTarget
- getProjectileType
- setProjectileCounter
- Shared
- detonateSatchels