GetResourceGUIElement: Difference between revisions
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==Example== | ==Example== | ||
< | This example creates a window and a button with the cursor showing. If the player clicks on myButton then the window would be destroyed and the cursor would not show. (Not sure if this function works) | ||
<syntaxhighlight lang="lua">myWindow = guiCreateWindow ( 0, 0, 0.7, 0.5, "Information", true ) | |||
myButton = guiCreateButton ( 0.7, 0.1, 0.2, 0.1, "Output!", true, myWindow ) | |||
showCursor(true) | |||
addEventHandler("onClientGUIClick",getResourceGUIElement(),function() | |||
if(source == myButton)then | |||
destroyElement(myWindow) | |||
showCursor(false) | |||
end | |||
end,false) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Client_resource_functions}} | {{Client_resource_functions}} | ||
[[Category:Needs Example]] | [[Category:Needs Example]] |
Revision as of 18:53, 28 April 2012
This function retrieves a resource's GUI element. The resource's GUI element is the element in the element tree which is the default parent of all GUI elements that belong to a particular resource. This has the tag 'guiroot', and each resource has one of these.
Syntax
element getResourceGUIElement ( [resource theResource=getThisResource()] )
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- theResource: the resource whose GUI element we are getting. If not specified, assumes the current resource. (the resource returned from getThisResource)
Returns
Returns the root GUI element that contains all the other GUI elements.
Example
This example creates a window and a button with the cursor showing. If the player clicks on myButton then the window would be destroyed and the cursor would not show. (Not sure if this function works)
myWindow = guiCreateWindow ( 0, 0, 0.7, 0.5, "Information", true ) myButton = guiCreateButton ( 0.7, 0.1, 0.2, 0.1, "Output!", true, myWindow ) showCursor(true) addEventHandler("onClientGUIClick",getResourceGUIElement(),function() if(source == myButton)then destroyElement(myWindow) showCursor(false) end end,false)