GetScreenFromWorldPosition: Difference between revisions
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This function gets the screen position of a point in the world. This is useful for attaching 2D gui elements to parts of the world (e.g. players) or detecting if a point is on the screen (though it does not check if it is actually visible, you should use [[processLineOfSight]] for that). | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
float float getScreenFromWorldPosition ( float x, float y, float z ) | float float getScreenFromWorldPosition ( float x, float y, float z ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{Client function}} |
Revision as of 01:25, 13 November 2007
This function gets the screen position of a point in the world. This is useful for attaching 2D gui elements to parts of the world (e.g. players) or detecting if a point is on the screen (though it does not check if it is actually visible, you should use processLineOfSight for that).
Syntax
float float getScreenFromWorldPosition ( float x, float y, float z )