GetSlotFromWeapon: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | |||
This allows you to identify the weapon slot that a weapon belongs to | This function allows you to identify the weapon slot that a weapon belongs to. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
int getSlotFromWeapon ( int weaponid ) | int getSlotFromWeapon ( int weaponid ) | ||
Line 10: | Line 9: | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''weaponid:''' [[Weapon]] to find the weapon slot of. | |||
*'''weaponid:''' | |||
===Returns=== | ===Returns=== | ||
Returns an integer representing the given weapon ID's associated weapon slot, ''false'' if the ID was invalid. | |||
==Example== | ==Example== | ||
This will output to the chatbox what weapon slot a given weapon number belongs to when entered into the console (i.e. 'getWeaponSlot 10'). | |||
This will output to the chatbox what weapon slot a | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function outputWeaponSlot ( source, commandName, weaponID ) | |||
local weaponSlot = getSlotFromWeapon ( weaponID ) | |||
if (weaponSlot) then | |||
outputChatBox ( " | outputChatBox ( "Weapon ID " .. weaponID .. " is in weapon slot " .. weaponSlot) | ||
else | |||
outputChatBox ( "Invalid weapon ID" ) | |||
end | |||
end | end | ||
</syntaxhighlight> | addCommandHandler ( "getWeaponSlot", outputWeaponSlot )</syntaxhighlight> | ||
==See Also== | ==See Also== | ||
[[Weapons|Weapon IDs]] | |||
{{Weapon_functions}} | {{Weapon_functions}} | ||
[[ru:getSlotFromWeapon]] |
Latest revision as of 16:33, 10 January 2010
This function allows you to identify the weapon slot that a weapon belongs to.
Syntax
int getSlotFromWeapon ( int weaponid )
Required Arguments
- weaponid: Weapon to find the weapon slot of.
Returns
Returns an integer representing the given weapon ID's associated weapon slot, false if the ID was invalid.
Example
This will output to the chatbox what weapon slot a given weapon number belongs to when entered into the console (i.e. 'getWeaponSlot 10').
function outputWeaponSlot ( source, commandName, weaponID ) local weaponSlot = getSlotFromWeapon ( weaponID ) if (weaponSlot) then outputChatBox ( "Weapon ID " .. weaponID .. " is in weapon slot " .. weaponSlot) else outputChatBox ( "Invalid weapon ID" ) end end addCommandHandler ( "getWeaponSlot", outputWeaponSlot )