GetSlotFromWeapon: Difference between revisions

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__NOTOC__  
__NOTOC__  
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
This fake function is for use with blah & blah and does blahblahblabhalbhl
This allows you to identify the weapon slot that a weapon belongs to


==Syntax==  
==Syntax==  
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
int getSlotFromWeapon ( int (weaponid) )
int getSlotFromWeapon ( int weaponid )
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
*'''argumentName:''' description
*'''weaponid:''' Specify the weapon whose weapon slot you want to know
 
<!-- Only include this section below if there are optional arguments -->
===Optional Arguments===
{{OptionalArg}}
*'''argumentName2:''' description
*'''argumentName3:''' description


===Returns===
===Returns===
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
Returns ''true'' if blah, ''false'' otherwise. <br \>
*Returns the player's current weapon slot ID
false on fail
*Returns false if it fails to retrieve current weapon slot


==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
<!-- Explain what the example is in a single sentance -->
This example does...
This will output to the chatbox what weapon slot a player is using when the player switches weapons
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
addEventHandler ( "onPlayerWeaponSwitch", root, "PlayerWeaponSwitched" )
blabhalbalhb --abababa
function PlayerWeaponSwitched ( previousWeaponID, currentWeaponID )
--This line does this...
currentslot = getSlotFromWeapon ( currentWeaponID )
mooo
--Make the varible equal the current weapon slot. The current weapon slot was stored by the event
outputChatBox ( "You switched to weapon slot "..currentslot )
--Output what weapon slot the player is now using
end
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
{{FunctionArea_functions}}
{{Weapon_functions}}
[[Category:Incomplete]] -- leave this unless you complete the function

Revision as of 03:51, 12 April 2007

This allows you to identify the weapon slot that a weapon belongs to

Syntax

int getSlotFromWeapon ( int weaponid )

Required Arguments

  • weaponid: Specify the weapon whose weapon slot you want to know

Returns

  • Returns the player's current weapon slot ID
  • Returns false if it fails to retrieve current weapon slot

Example

This will output to the chatbox what weapon slot a player is using when the player switches weapons

addEventHandler ( "onPlayerWeaponSwitch", root, "PlayerWeaponSwitched" )
function PlayerWeaponSwitched ( previousWeaponID, currentWeaponID )
currentslot = getSlotFromWeapon ( currentWeaponID )
--Make the varible equal the current weapon slot. The current weapon slot was stored by the event
outputChatBox ( "You switched to weapon slot "..currentslot )
--Output what weapon slot the player is now using
end

See Also