GetTimestamp
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With this function you can get the UNIX timestamp.
Syntax
int GetTimestamp( [ int year, int month, int day, int hour, int minute, int second ] )
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- year: The year of the date you want to retrieve the UNIX timestamp of. Default is your local year.
- month: The month of the date you want to retrieve the UNIX timestamp of. Default is your local month.
- day: The day of the date you want to retrieve the UNIX timestamp of. Default is your local day.
- hour: The hour of the date you want to retrieve the UNIX timestamp of. Default is your local hour.
- minute: The minute of the date you want to retrieve the UNIX timestamp of. Default is your local minute.
- second: The second of the date you want to retrieve the UNIX timestamp of. Default is your local second.
Returns
Returns an UNIX timestamp.
Code
function GetTimestamp(year, month, day, hour, minute, second) local i local timestamp = 0 local time = getRealTime() local monthDays = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 } if (not year or year < 1970) then year = time.year + 1900 month = time.month + 1 day = time.monthday hour = time.hour minute = time.minute second = time.second else month = month or 1 day = day or 1 hour = hour or 0 minute = minute or 0 second = second or 0 end for i=1970, year-1, 1 do timestamp = timestamp + 60*60*24*365 if (IsYearALeapYear(i)) then timestamp = timestamp + 60*60*24 end end if (IsYearALeapYear(year)) then monthDays[2] = monthDays[2] + 1 end for i=1, month-1, 1 do timestamp = timestamp + 60*60*24*monthDays[i] end timestamp = timestamp + 60*60*24 * (day - 1) + 60*60 * hour + 60 * minute + second return timestamp end
Required Functions
NOTE: This function requires function [[{{{1}}}]] in order to work correctly.
Example
Click to collapse [-]
ServerThis example saves the time of the player's joining.
-- get the root element local _root = getRootElement() -- define the onPlayerJoin handler function function OnPlayerJoin() -- get the actual UNIX timestamp local datetime = getTimestamp() -- attach the time to the player's element setElementData(source, "joinTime", datetime) end -- add the event handler addEventHandler("onPlayerJoin", _root, OnPlayerJoin)
Author: NeonBlack