GetWeaponIDFromName: Difference between revisions
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if ( playerSource ) then | if ( playerSource ) then | ||
-- Get the weapon ID from the name | -- Get the weapon ID from the name | ||
weapID = getWeaponIDFromName ( weapName ) | local weapID = getWeaponIDFromName ( weapName ) | ||
-- If it's a valid weapon | -- If it's a valid weapon | ||
if ( weapID ) then | if ( weapID ) then | ||
-- Give the weapon to the player | |||
giveWeapon ( playerSource, weapID, 20 ) | |||
-- Output it in the chat box | -- Output it in the chat box | ||
outputChatBox ( "You got a " .. weapName, playerSource ) | outputChatBox ( "You got a " .. weapName, playerSource ) |
Revision as of 11:43, 31 July 2007
This function will obtain the ID of a particular weapon from its name.
Syntax
int getWeaponIDFromName ( string name )
Required Arguments
- name: A string containing the name of the weapon.
Returns
Returns an int if the name matches that of a weapon, false otherwise.
Example
This example will give the player the weapon they specify 20 ammo whenever they type "weapon name" into the console.
-- Define our function that will handle this command function consoleGiveWeapon ( playerSource, commandName, weapName ) -- If a player triggered it (rather than the admin) then if ( playerSource ) then -- Get the weapon ID from the name local weapID = getWeaponIDFromName ( weapName ) -- If it's a valid weapon if ( weapID ) then -- Give the weapon to the player giveWeapon ( playerSource, weapID, 20 ) -- Output it in the chat box outputChatBox ( "You got a " .. weapName, playerSource ) else outputChatBox ( "Invalid weapon name." ) end end end -- Register the command handler and attach it to the 'consoleGiveWeapon' function addCommandHandler ( "weapon", consoleGiveWeapon )
See Also
- getWeaponProperty
- getPickupWeapon
- getOriginalWeaponProperty
- getSlotFromWeapon
- getWeaponIDFromName
- getWeaponNameFromID
- setWeaponAmmo
- setWeaponProperty