GetWeaponIDFromName: Difference between revisions
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==Example== | ==Example== | ||
This example will give the player the weapon they specify | This example will give the player the weapon they specify 20 ammo whenever they type "weapon ''name''" into the console. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- Define our function that will handle this command | -- Define our function that will handle this command | ||
function consoleGiveWeapon ( playerSource, commandName, params) | function consoleGiveWeapon ( playerSource, commandName, params) | ||
Line 30: | Line 28: | ||
end | end | ||
end | end | ||
-- Register the command handler and attach it to the 'consoleGiveWeapon' function | |||
addCommandHandler ( "weapon", consoleGiveWeapon ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Weapon functions}} | {{Weapon functions}} |
Revision as of 11:05, 31 July 2007
This function will obtain the ID of a particular weapon from its name.
Syntax
int getWeaponIDFromName ( string name )
Required Arguments
- name: A string containing the name of the weapon.
Returns
Returns an int if the name matches that of a weapon, false otherwise.
Example
This example will give the player the weapon they specify 20 ammo whenever they type "weapon name" into the console.
-- Define our function that will handle this command function consoleGiveWeapon ( playerSource, commandName, params) -- If a player triggered it (rather than the admin) then if ( playerSource ) -- Get the weapon ID from the name weapid = getWeaponIDFromName ( params ) -- Give the weapon to the player giveWeapon ( playerSource, weapid, 20 ) -- Output it in the chat box outputChatBox ( "You got a " .. params, playerSource ) end end -- Register the command handler and attach it to the 'consoleGiveWeapon' function addCommandHandler ( "weapon", consoleGiveWeapon )
See Also
- getWeaponProperty
- getPickupWeapon
- getOriginalWeaponProperty
- getSlotFromWeapon
- getWeaponIDFromName
- getWeaponNameFromID
- setWeaponAmmo
- setWeaponProperty