GetWeaponNameFromID: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function allows you to retrieve the name of a weapon from an ID. | {{Server client function}} | ||
This function allows you to retrieve the name of a weapon from an ID. | |||
{{Note|You can also retrieve the name of other methods of death, such as Fall and Rammed.}} | |||
==Syntax== | ==Syntax== | ||
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===Returns=== | ===Returns=== | ||
Returns a string of the name of the weapon, | Returns a string of the name of the weapon or death type, ''false'' otherwise. Names will be like these: (Ignoring case) | ||
{{All Weapon Types}} | |||
==Example== | ==Example== | ||
<section name="Server" class="server" show="true"> | |||
This example displays a death message in the format of "* ''Killer'' killed ''dead'' (''Weapon'')" | This example displays a death message in the format of "* ''Killer'' killed ''dead'' (''Weapon'')" | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function scriptOnPlayerWasted ( totalammo, killer, killerweapon, bodypart ) --when a player dies | |||
function | local causeOfDeath = getWeaponNameFromID ( killerweapon ) --get the name of 'killerweapon' and define it as 'causeOfDeath' | ||
local killedPerson = getPlayerName ( source ) --get the name of the player who died and define it as 'killedPerson' | |||
if ( killer ) then --if there was a killer | if ( killer ) then --if there was a killer | ||
local killerPerson = getPlayerName ( killer ) --get the name of the killer and define it as 'killerPerson' | |||
if killer == source then --if the killer is the same as the person who died i.e. he killed himself | if ( killer == source ) then --if the killer is the same as the person who died i.e. he killed himself | ||
outputChatBox ( "* ".. | outputChatBox ( "* "..killerPerson.." died ("..causeOfDeath..")", root, 255, 100, 100 ) --output in the chatbox that he died and the method he died in the brackets | ||
else --if the killer is not the same as the person who died | else --if the killer is not the same as the person who died | ||
outputChatBox ( "* ".. | outputChatBox ( "* "..killerPerson.." killed "..killedPerson.." ("..causeOfDeath..")", root, 255, 100, 100 ) --output in the chatbox that he was killed by the killer and the method in brackets | ||
end | end | ||
else --if there was no killer | else --if there was no killer | ||
outputChatBox ( "* ".. | outputChatBox ( "* "..killedPerson .. " died (" ..causeOfDeath..")", root, 255, 100, 100 ) --output in the chatbox that the person died and how he died | ||
end | end | ||
end | end | ||
addEventHandler ( "onPlayerWasted", root, scriptOnPlayerWasted ) --add an event handler for onPlayerWasted | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
== Issues == | |||
{{Issues| | |||
{{Issue|514|getWeaponNameFromID() returns duplicate ID's for 10/11 and 12/13}} | |||
}} | |||
==See Also== | ==See Also== | ||
{{Weapon functions}} | {{Weapon functions}} | ||
[[ru:getWeaponNameFromID]] |
Latest revision as of 10:19, 30 January 2022
This function allows you to retrieve the name of a weapon from an ID.
Syntax
string getWeaponNameFromID ( int id )
Required Arguments
- id: The ID you wish to retrieve the name of
Returns
Returns a string of the name of the weapon or death type, false otherwise. Names will be like these: (Ignoring case)
- brassknuckle
- golfclub
- nightstick
- knife
- bat
- shovel
- poolstick
- katana
- chainsaw
- dildo
- vibrator
- flower
- cane
- grenade
- teargas
- molotov
- colt 45
- silenced
- deagle
- shotgun
- sawed-off
- combat shotgun
- uzi
- mp5
- ak-47
- m4
- tec-9
- rifle
- sniper
- rocket launcher
- rocket launcher hs
- flamethrower
- minigun
- satchel
- bomb
- spraycan
- fire extinguisher
- camera
- nightvision
- infrared
- parachute
Example
Click to collapse [-]
ServerThis example displays a death message in the format of "* Killer killed dead (Weapon)"
function scriptOnPlayerWasted ( totalammo, killer, killerweapon, bodypart ) --when a player dies local causeOfDeath = getWeaponNameFromID ( killerweapon ) --get the name of 'killerweapon' and define it as 'causeOfDeath' local killedPerson = getPlayerName ( source ) --get the name of the player who died and define it as 'killedPerson' if ( killer ) then --if there was a killer local killerPerson = getPlayerName ( killer ) --get the name of the killer and define it as 'killerPerson' if ( killer == source ) then --if the killer is the same as the person who died i.e. he killed himself outputChatBox ( "* "..killerPerson.." died ("..causeOfDeath..")", root, 255, 100, 100 ) --output in the chatbox that he died and the method he died in the brackets else --if the killer is not the same as the person who died outputChatBox ( "* "..killerPerson.." killed "..killedPerson.." ("..causeOfDeath..")", root, 255, 100, 100 ) --output in the chatbox that he was killed by the killer and the method in brackets end else --if there was no killer outputChatBox ( "* "..killedPerson .. " died (" ..causeOfDeath..")", root, 255, 100, 100 ) --output in the chatbox that the person died and how he died end end addEventHandler ( "onPlayerWasted", root, scriptOnPlayerWasted ) --add an event handler for onPlayerWasted
Issues
Issue ID | Description |
---|---|
#514 | getWeaponNameFromID() returns duplicate ID's for 10/11 and 12/13 |