GetWeaponNameFromID: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This | This function allows you to retrieve the name of a weapon from an ID. Note it also allows you to retrieve the name of other methods of death, such as ''Fall'' and ''Rammed''. | ||
==Syntax== | ==Syntax== | ||
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===Required Arguments=== | ===Required Arguments=== | ||
*''' | *'''id:''' The ID you wish to retrieve the name of | ||
===Returns=== | ===Returns=== | ||
Returns | Returns a string of the name of the weapon. | ||
==Example== | ==Example== | ||
This example | This example displays a death message in the format of "* ''Killer'' killed ''dead'' (''Weapon'')" | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | addEventHandler ( "onPlayerWasted", root, "onPlayerWasted" ) --add an event handler for onPlayerWasted | ||
function onPlayerWasted ( totalammo, killer, killerweapon, bodypart ) --when a player dies | |||
-- | k3 = getWeaponNameFromID ( killerweapon ) --get the name of the weapon of the 'killerweapon' and define it as 'k3' | ||
k2 = getClientName ( source ) --get the name of the player who died and define it as 'k2' | |||
if ( killer ) then --if there was a killer | |||
k1 = getClientName ( killer ) --get the name of the killer and define it as 'k1' | |||
if killer == source then --if the killer is the same as the person who died i.e. he killed himself | |||
outputChatBox ( "* "..k1.." died ("..k3..")", root, 255, 100, 100 ) --output in the chatbox that he died and the method he died in the brackets | |||
else --if the killer is not the same as the person who died | |||
outputChatBox ( "* "..k1.." killed "..k2.." ("..k3..")", root, 255, 100, 100 ) --output in the chatbox that he was killed by the killer and the method in brackets | |||
end | |||
else --if there was no killer | |||
outputChatBox ( "* "..k2 .. " died (" ..k3..")", root, 255, 100, 100 ) --output in the chatbox that the dead person died and how he died | |||
end | |||
end | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{ | {{Weapon functions}} |
Revision as of 14:21, 14 August 2006
This function allows you to retrieve the name of a weapon from an ID. Note it also allows you to retrieve the name of other methods of death, such as Fall and Rammed.
Syntax
string getWeaponNameFromID ( int id )
Required Arguments
- id: The ID you wish to retrieve the name of
Returns
Returns a string of the name of the weapon.
Example
This example displays a death message in the format of "* Killer killed dead (Weapon)"
addEventHandler ( "onPlayerWasted", root, "onPlayerWasted" ) --add an event handler for onPlayerWasted function onPlayerWasted ( totalammo, killer, killerweapon, bodypart ) --when a player dies k3 = getWeaponNameFromID ( killerweapon ) --get the name of the weapon of the 'killerweapon' and define it as 'k3' k2 = getClientName ( source ) --get the name of the player who died and define it as 'k2' if ( killer ) then --if there was a killer k1 = getClientName ( killer ) --get the name of the killer and define it as 'k1' if killer == source then --if the killer is the same as the person who died i.e. he killed himself outputChatBox ( "* "..k1.." died ("..k3..")", root, 255, 100, 100 ) --output in the chatbox that he died and the method he died in the brackets else --if the killer is not the same as the person who died outputChatBox ( "* "..k1.." killed "..k2.." ("..k3..")", root, 255, 100, 100 ) --output in the chatbox that he was killed by the killer and the method in brackets end else --if there was no killer outputChatBox ( "* "..k2 .. " died (" ..k3..")", root, 255, 100, 100 ) --output in the chatbox that the dead person died and how he died end end
See Also
- getWeaponProperty
- getPickupWeapon
- getOriginalWeaponProperty
- getSlotFromWeapon
- getWeaponIDFromName
- getWeaponNameFromID
- setWeaponAmmo
- setWeaponProperty