GetWeaponNameFromID: Difference between revisions
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Returns a string of the name of the weapon, ''false'' otherwise. Names will be like these: (Ignoring case) | Returns a string of the name of the weapon, ''false'' otherwise. Names will be like these: (Ignoring case) | ||
{{All Weapon Types}} | {{All Weapon Types}} | ||
"Parachute" is not listed but it's also returned in case the ID is 46. | |||
==Example== | ==Example== |
Revision as of 16:32, 26 May 2017
This function allows you to retrieve the name of a weapon from an ID. Note it also allows you to retrieve the name of other methods of death, such as Fall and Rammed.
Syntax
string getWeaponNameFromID ( int id )
Required Arguments
- id: The ID you wish to retrieve the name of
Returns
Returns a string of the name of the weapon, false otherwise. Names will be like these: (Ignoring case)
- brassknuckle
- golfclub
- nightstick
- knife
- bat
- shovel
- poolstick
- katana
- chainsaw
- dildo
- vibrator
- flower
- cane
- grenade
- teargas
- molotov
- colt 45
- silenced
- deagle
- shotgun
- sawed-off
- combat shotgun
- uzi
- mp5
- ak-47
- m4
- tec-9
- rifle
- sniper
- rocket launcher
- rocket launcher hs
- flamethrower
- minigun
- satchel
- bomb
- spraycan
- fire extinguisher
- camera
- nightvision
- infrared
- parachute
"Parachute" is not listed but it's also returned in case the ID is 46.
Example
Click to collapse [-]
ServerThis example displays a death message in the format of "* Killer killed dead (Weapon)"
function scriptOnPlayerWasted ( totalammo, killer, killerweapon, bodypart ) --when a player dies local causeOfDeath = getWeaponNameFromID ( killerweapon ) --get the name of 'killerweapon' and define it as 'causeOfDeath' local killedPerson = getPlayerName ( source ) --get the name of the player who died and define it as 'killedPerson' if ( killer ) then --if there was a killer local killerPerson = getPlayerName ( killer ) --get the name of the killer and define it as 'killerPerson' if ( killer == source ) then --if the killer is the same as the person who died i.e. he killed himself outputChatBox ( "* "..killerPerson.." died ("..causeOfDeath..")", getRootElement(), 255, 100, 100 ) --output in the chatbox that he died and the method he died in the brackets else --if the killer is not the same as the person who died outputChatBox ( "* "..killerPerson.." killed "..killedPerson.." ("..causeOfDeath..")", getRootElement(), 255, 100, 100 ) --output in the chatbox that he was killed by the killer and the method in brackets end else --if there was no killer outputChatBox ( "* "..killedPerson .. " died (" ..causeOfDeath..")", getRootElement(), 255, 100, 100 ) --output in the chatbox that the person died and how he died end end addEventHandler ( "onPlayerWasted", getRootElement(), scriptOnPlayerWasted ) --add an event handler for onPlayerWasted
Issues
Issue ID | Description |
---|---|
#7968 | getWeaponNameFromID() returns duplicate ID's for 10/11 and 12/13 |