GetWeaponNameFromID: Difference between revisions
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function scriptOnPlayerWasted ( totalammo, killer, killerweapon, bodypart ) --when a player dies | function scriptOnPlayerWasted ( totalammo, killer, killerweapon, bodypart ) --when a player dies | ||
local causeOfDeath = getWeaponNameFromID ( killerweapon ) --get the name of 'killerweapon' and define it as 'causeOfDeath' | local causeOfDeath = getWeaponNameFromID ( killerweapon ) --get the name of 'killerweapon' and define it as 'causeOfDeath' | ||
local killedPerson = | local killedPerson = getPlayerName ( source ) --get the name of the player who died and define it as 'killedPerson' | ||
if ( killer ) then --if there was a killer | if ( killer ) then --if there was a killer | ||
local killerPerson = | local killerPerson = getPlayerName ( killer ) --get the name of the killer and define it as 'killerPerson' | ||
if ( killer == source ) then --if the killer is the same as the person who died i.e. he killed himself | if ( killer == source ) then --if the killer is the same as the person who died i.e. he killed himself | ||
outputChatBox ( "* "..killerPerson.." died ("..causeOfDeath..")", getRootElement(), 255, 100, 100 ) --output in the chatbox that he died and the method he died in the brackets | outputChatBox ( "* "..killerPerson.." died ("..causeOfDeath..")", getRootElement(), 255, 100, 100 ) --output in the chatbox that he died and the method he died in the brackets |
Revision as of 12:10, 27 August 2009
This function allows you to retrieve the name of a weapon from an ID. Note it also allows you to retrieve the name of other methods of death, such as Fall and Rammed.
Syntax
string getWeaponNameFromID ( int id )
Required Arguments
- id: The ID you wish to retrieve the name of
Returns
Returns a string of the name of the weapon, false otherwise.
Example
Click to collapse [-]
ServerThis example displays a death message in the format of "* Killer killed dead (Weapon)"
function scriptOnPlayerWasted ( totalammo, killer, killerweapon, bodypart ) --when a player dies local causeOfDeath = getWeaponNameFromID ( killerweapon ) --get the name of 'killerweapon' and define it as 'causeOfDeath' local killedPerson = getPlayerName ( source ) --get the name of the player who died and define it as 'killedPerson' if ( killer ) then --if there was a killer local killerPerson = getPlayerName ( killer ) --get the name of the killer and define it as 'killerPerson' if ( killer == source ) then --if the killer is the same as the person who died i.e. he killed himself outputChatBox ( "* "..killerPerson.." died ("..causeOfDeath..")", getRootElement(), 255, 100, 100 ) --output in the chatbox that he died and the method he died in the brackets else --if the killer is not the same as the person who died outputChatBox ( "* "..killerPerson.." killed "..killedPerson.." ("..causeOfDeath..")", getRootElement(), 255, 100, 100 ) --output in the chatbox that he was killed by the killer and the method in brackets end else --if there was no killer outputChatBox ( "* "..killedPerson .. " died (" ..causeOfDeath..")", getRootElement(), 255, 100, 100 ) --output in the chatbox that the person died and how he died end end addEventHandler ( "onPlayerWasted", getRootElement(), scriptOnPlayerWasted ) --add an event handler for onPlayerWasted