GiveWeapon: Difference between revisions

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outputConsole ( "Failed to give weapon.", thePlayer ) --tell the player
outputConsole ( "Failed to give weapon.", thePlayer ) --tell the player
end
end
    end 
end
end
addCommandHandler ( "give", consoleGive )
addCommandHandler ( "give", consoleGive )

Revision as of 20:24, 4 August 2007

giveWeapon gives a specified weapon to a certain player. There is an optional argument to specify ammunition. For example, a melee weapon doesn't need an ammo argument.

Syntax

giveWeapon ( player thePlayer, int weapon, [ int ammo=30, bool setAsCurrent=false ] )

Required Arguments

  • thePlayer: A player object referencing the specified player
  • weapon: A whole number integer that refers to a Weapon ID. Click here for a list of possible weapon IDs.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • ammo: A whole number integer serving as the ammo amount for the given weapon. For weapons that do not require ammo, such as melee, this should be at least 1.
  • setAsCurrent: A boolean value determining whether or not the weapon will be set as the players current.

Example

Example 1: This example gives a player an M4 with 200 ammo whenever they spawn.

function giveWeaponsOnSpawn ( spawnpont, team )
    giveWeapon ( source, 31, 200 ) -- Gives the M4 weapon with 200 ammo
end
addEventHandler ( "onPlayerSpawn", getRootElement(), giveWeaponsOnSpawn ) --attach the event handler

Example 2: This example adds a "give" command in console which allows giving of any weapon by entering "give <id> <amount>".

function consoleGive ( thePlayer, commandName, weaponID, ammo )
	local status = giveWeapon ( thePlayer, weaponID, ammo, true ) --attempt to give the weapon, forcing
      	if ( not status ) then --if it was unsuccessful
		outputConsole ( "Failed to give weapon.", thePlayer ) --tell the player
	end
end
addCommandHandler ( "give", consoleGive )

See Also