HU/Element/Texture: Difference between revisions
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The texture class represents a source of renderable pixels which can be used as an image with [[dxDrawImage]], [[dxDrawImageSection]] or as a value in [[dxSetShaderValue]]. | The texture class represents a source of renderable pixels which can be used as an image with [[dxDrawImage]], [[dxDrawImageSection]] or as a value in [[dxSetShaderValue]]. | ||
Az osztály elemtípusa a '''"texture"'''. | |||
Texture elements are created by the following functions: | Texture elements are created by the following functions: | ||
* [[dxCreateTexture]] | * [[HU/dxCreateTexture]] | ||
* [[dxCreateRenderTarget]] | * [[HU/dxCreateRenderTarget]] | ||
* [[dxCreateScreenSource]] | * [[HU/dxCreateScreenSource]] | ||
[[Category:Element Types]] | [[Category:Element Types]] |
Revision as of 18:29, 9 December 2018
The texture class represents a source of renderable pixels which can be used as an image with dxDrawImage, dxDrawImageSection or as a value in dxSetShaderValue.
Az osztály elemtípusa a "texture".
Texture elements are created by the following functions:
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2018.12.08. Surge