HandlingGetCollisionDamageMultiplier: Difference between revisions

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__NOTOC__
__NOTOC__
{{Server function}}
{{Server function}}
{{Disabled}}
{{Delete|Function has been removed}}
{{Deprecated|getVehicleHandling}}
Returns the collision damage multiplier of a handling element or vehicle ID. The higher the value, the more sensitive the vehicle is to collisions.
Returns the collision damage multiplier of a handling element or vehicle ID. The higher the value, the more sensitive the vehicle is to collisions.


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==See Also==
==See Also==
{{Handling_functions}}
{{Handling_functions}}
[[Category:Archived]]

Latest revision as of 15:55, 3 November 2024

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Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use getVehicleHandling instead.

Returns the collision damage multiplier of a handling element or vehicle ID. The higher the value, the more sensitive the vehicle is to collisions.

Syntax

float handlingGetCollisionDamageMultiplier ( handling theHandling )
float handlingGetCollisionDamageMultiplier ( int vehicleID )

Required Arguments

  • theHandling: the handling of which you want to get the collision damage multiplier, or
  • vehicleID: the vehicle ID of which you want to get the collision damage multiplier.

Returns

If you specified a handling element, returns its collision damage multiplier if one is set, or nil otherwise. If you specified a vehicle ID, returns the collision multiplier that currently applies to vehicles of that ID. Returns false in case of failure.

Example

--TODO

See Also