HandlingGetCollisionDamageMultiplier
Jump to navigation
Jump to search
Returns the collision damage multiplier of a handling element or vehicle ID. The higher the value, the more sensitive the vehicle is to collisions.
Syntax
float handlingGetCollisionDamageMultiplier ( handling theHandling ) float handlingGetCollisionDamageMultiplier ( int vehicleID )
Required Arguments
- theHandling: the handling of which you want to get the collision damage multiplier, or
- vehicleID: the vehicle ID of which you want to get the collision damage multiplier.
Returns
If you specified a handling element, returns its collision damage multiplier if one is set, or nil otherwise. If you specified a vehicle ID, returns the collision multiplier that currently applies to vehicles of that ID. Returns false in case of failure.
Example
--TODO