HandlingGetCollisionDamageMultiplier

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Revision as of 21:53, 27 March 2008 by Arc (talk | contribs)
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Returns the collision damage multiplier of a handling element or vehicle ID. The higher the value, the more sensitive the vehicle is to collisions.

Syntax

float handlingGetCollisionDamageMultiplier ( handling theHandling )
float handlingGetCollisionDamageMultiplier ( int vehicleID )

Required Arguments

  • theHandling: the handling of which you want to get the collision damage multiplier, or
  • vehicleID: the vehicle ID of which you want to get the collision damage multiplier.

Returns

If you specified a handling element, returns its collision damage multiplier if one is set, or nil otherwise. If you specified a vehicle ID, returns the collision multiplier that currently applies to vehicles of that ID. Returns false in case of failure.

Example

--TODO

See Also