HandlingGetEngineAcceleration: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
__NOTOC__
__NOTOC__
{{Server function}}
{{Server function}}
{{Disabled}}
{{Delete|Function has been removed}}
{{Deprecated|getVehicleHandling}}
Returns the acceleration of a handling element or vehicle ID.
Returns the acceleration of a handling element or vehicle ID.


==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
float handlingGetEngineAcceleration ( handling theHanling )
float handlingGetEngineAcceleration ( handling theHandling )
float handlingGetEngineAcceleration ( int vehicleID )
float handlingGetEngineAcceleration ( int vehicleID )
</syntaxhighlight>
</syntaxhighlight>
Line 23: Line 26:
==See Also==
==See Also==
{{Handling_functions}}
{{Handling_functions}}
[[Category:Archived]]

Latest revision as of 15:57, 3 November 2024

Dialog-warning.png Function has been disabled.


Edit-delete.png This page is marked for deletion.

Reason: Function has been removed
Actions: Delete (Administrators) - Discuss - What links here - Category


Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use getVehicleHandling instead.

Returns the acceleration of a handling element or vehicle ID.

Syntax

float handlingGetEngineAcceleration ( handling theHandling )
float handlingGetEngineAcceleration ( int vehicleID )

Required Arguments

  • theHandling: the handling of which you want to get the acceleration, or
  • vehicleID: the vehicle ID of which you want to get the acceleration.

Returns

If you specified a handling element, returns its acceleration if one is set, or nil otherwise. If you specified a vehicle ID, returns the acceleration that currently applies to vehicles of that ID. Returns false in case of failure.

Example

--TODO

See Also