HandlingGetEngineInertia: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server function}} | {{Server function}} | ||
{{Disabled}} | |||
{{Delete|Function has been removed}} | |||
{{Deprecated|getVehicleHandling}} | |||
Returns the engine interia of a handling element or vehicle ID. A higher inertia makes a slower car. | Returns the engine interia of a handling element or vehicle ID. A higher inertia makes a slower car. | ||
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==See Also== | ==See Also== | ||
{{Handling_functions}} | {{Handling_functions}} | ||
[[Category:Archived]] |
Latest revision as of 15:51, 3 November 2024
Function has been disabled. | |
This page is marked for deletion. | |
Reason: Function has been removed Actions: Delete (Administrators) - Discuss - What links here - Category
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This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use getVehicleHandling instead. |
Returns the engine interia of a handling element or vehicle ID. A higher inertia makes a slower car.
Syntax
float handlingGetEngineInertia ( handling theHandling ) float handlingGetEngineInertia ( int vehicleID )
Required Arguments
- theHandling: the handling of which you want to get the inertia, or
- vehicleID: the vehicle ID of which you want to get the inertia.
Returns
If you specified a handling element, returns its inertia if one is set, or nil otherwise. If you specified a vehicle ID, returns the inertia that currently applies to vehicles of that ID. Returns false in case of failure.
Example
--TODO