HandlingGetEngineInertia: Difference between revisions
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(New page: __NOTOC__ {{Server function}} ==Syntax== <syntaxhighlight lang="lua"> </syntaxhighlight> ===Required Arguments=== ===Returns=== ==Example== <syntaxhighlight lang="lua"> --TODO </syntaxhighlight> ==See Also== {{Handling_functions}}) |
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__NOTOC__ | __NOTOC__ | ||
{{Server function}} | {{Server function}} | ||
Returns the engine interia of a handling element or vehicle ID. A higher inertia makes a slower car. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
float handlingGetEngineInertia ( handling theHandling ) | |||
float handlingGetEngineInertia ( int vehicleID ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theHandling:''' the handling of which you want to get the inertia, ''or'' | |||
*'''vehicleID:''' the vehicle ID of which you want to get the inertia. | |||
===Returns=== | ===Returns=== | ||
If you specified a handling element, returns its inertia if one is set, or ''nil'' otherwise. If you specified a vehicle ID, returns the inertia that currently applies to vehicles of that ID. Returns ''false'' in case of failure. | |||
==Example== | ==Example== |
Revision as of 20:29, 27 March 2008
Returns the engine interia of a handling element or vehicle ID. A higher inertia makes a slower car.
Syntax
float handlingGetEngineInertia ( handling theHandling ) float handlingGetEngineInertia ( int vehicleID )
Required Arguments
- theHandling: the handling of which you want to get the inertia, or
- vehicleID: the vehicle ID of which you want to get the inertia.
Returns
If you specified a handling element, returns its inertia if one is set, or nil otherwise. If you specified a vehicle ID, returns the inertia that currently applies to vehicles of that ID. Returns false in case of failure.
Example
--TODO