HandlingGetTractionLoss: Difference between revisions

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(New page: __NOTOC__ {{Server function}} ==Syntax== <syntaxhighlight lang="lua"> </syntaxhighlight> ===Required Arguments=== ===Returns=== ==Example== <syntaxhighlight lang="lua"> --TODO </syntaxhighlight> ==See Also== {{Handling_functions}})
 
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__NOTOC__
__NOTOC__
{{Server function}}
{{Server function}}
 
Returns the traction loss of a handling element or vehicle ID. This value determines how much grip the car has on the road (higher number = more grip).


==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
 
float handlingGetTractionLoss ( handling theHandling )
float handlingGetTractionLoss ( int vehicleID )
</syntaxhighlight>
</syntaxhighlight>


===Required Arguments===
===Required Arguments===
 
*'''theHandling:''' the handling of which you want to get the traction loss, ''or''
*'''vehicleID:''' the vehicle ID of which you want to get the traction loss.


===Returns===
===Returns===
If you specified a handling element, returns its traction loss if one is set, or ''nil'' otherwise. If you specified a vehicle ID, returns the traction loss that currently applies to vehicles of that ID. Returns ''false'' in case of failure.


==Example==
==Example==

Latest revision as of 21:00, 27 March 2008

Returns the traction loss of a handling element or vehicle ID. This value determines how much grip the car has on the road (higher number = more grip).

Syntax

float handlingGetTractionLoss ( handling theHandling )
float handlingGetTractionLoss ( int vehicleID )

Required Arguments

  • theHandling: the handling of which you want to get the traction loss, or
  • vehicleID: the vehicle ID of which you want to get the traction loss.

Returns

If you specified a handling element, returns its traction loss if one is set, or nil otherwise. If you specified a vehicle ID, returns the traction loss that currently applies to vehicles of that ID. Returns false in case of failure.

Example

--TODO

See Also