HandlingSetABS: Difference between revisions
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==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function turnABS(thePlayer) | |||
local theVehicle = getPedOccupiedVehicle(thePlayer) -- Get thePlayer vehicle | |||
if not theVehicle then return end -- if the player is not in the vehicle then cancel | |||
local ABS = getVehicleHandlingProperty(theVehicle,"ABS") -- We will use the additional function that you will find under this one. That will be more convenient. | |||
if ABS == true then -- Check, if ABS is turn on then turn its off. | |||
setVehicleHandling(theVehicle,"ABS",false) | |||
outputChatBox("You turn off ABS") | |||
else -- ABS is off. Turn on this. | |||
setVehicleHandling(theVehicle,"ABS",true) | |||
outputChatBox("You turn on ABS") | |||
end | |||
end | end | ||
addCommandHandler("ABS",turnABS) | addCommandHandler("ABS",turnABS) |
Revision as of 09:19, 9 April 2018
Script Example Missing Function HandlingSetABS needs a script example, help out by writing one. | |
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Turns ABS on or off for a handling element.
Syntax
bool handlingSetABS ( handling theHandling, bool ABS )
Required Arguments
- theHandling: the handling of which you want to toggle the ABS.
- ABS: true to turn ABS on, false to turn it off.
Returns
Returns true on success, false in case of failure.
Example
function turnABS(thePlayer) local theVehicle = getPedOccupiedVehicle(thePlayer) -- Get thePlayer vehicle if not theVehicle then return end -- if the player is not in the vehicle then cancel local ABS = getVehicleHandlingProperty(theVehicle,"ABS") -- We will use the additional function that you will find under this one. That will be more convenient. if ABS == true then -- Check, if ABS is turn on then turn its off. setVehicleHandling(theVehicle,"ABS",false) outputChatBox("You turn off ABS") else -- ABS is off. Turn on this. setVehicleHandling(theVehicle,"ABS",true) outputChatBox("You turn on ABS") end end addCommandHandler("ABS",turnABS) function getVehicleHandlingProperty ( element, property ) if isElement ( element ) and getElementType ( element ) == "vehicle" and type ( property ) == "string" then -- Make sure there's a valid vehicle and a property string local handlingTable = getVehicleHandling ( element ) -- Get the handling as table and save as handlingTable local value = handlingTable[property] -- Get the value from the table if value then -- If there's a value (valid property) return value -- Return it end end return false -- Not an element, not a vehicle or no valid property string. Return failure end