HandlingSetBrakeDeceleration: Difference between revisions

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==Example==
==Example==
Select a player and damage its vehicle's brakes
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--TODO
function damageBreaks()
    local player = getPlayerFromName("David") -- get a player
    local vehicle = getPedOccupiedVehicle(player) -- get the vehicle David is in
    handlingSetBrakeDeceleration(vehicle, 0.08) -- reduce brake's strenght
    outputChatBox("Your brakes are damaged. Drive careful!", player, 255, 0, 0)
end
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Handling_functions}}
{{Handling_functions}}

Revision as of 00:25, 6 February 2010

Sets the brake deceleration of a handling element. This determines how strongly a vehicle can lock its wheels when braking. High values will allow cars to immediately lock their wheels and cause skidding. Low values will merely slow down the wheels.

Syntax

bool handlingSetBrakeDeceleration ( handling theHandling, float deceleration )

Required Arguments

  • theHandling: the handling of which you want to change the brake deceleration.
  • deceleration: the brake decelertion to set.

Returns

Returns true on success, false in case of failure.

Example

Select a player and damage its vehicle's brakes

function damageBreaks()
    local player = getPlayerFromName("David") -- get a player
    local vehicle = getPedOccupiedVehicle(player) -- get the vehicle David is in
    handlingSetBrakeDeceleration(vehicle, 0.08) -- reduce brake's strenght
    outputChatBox("Your brakes are damaged. Drive careful!", player, 255, 0, 0)
end

See Also