HandlingSetBrakeDeceleration: Difference between revisions
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==Example== | ==Example== | ||
Select a player and damage its vehicle's brakes | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | function damageBreaks() | ||
local player = getPlayerFromName("David") -- get a player | |||
local vehicle = getPedOccupiedVehicle(player) -- get the vehicle David is in | |||
handlingSetBrakeDeceleration(vehicle, 0.08) -- reduce brake's strenght | |||
outputChatBox("Your brakes are damaged. Drive careful!", player, 255, 0, 0) | |||
end | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Handling_functions}} | {{Handling_functions}} |
Revision as of 00:25, 6 February 2010
Sets the brake deceleration of a handling element. This determines how strongly a vehicle can lock its wheels when braking. High values will allow cars to immediately lock their wheels and cause skidding. Low values will merely slow down the wheels.
Syntax
bool handlingSetBrakeDeceleration ( handling theHandling, float deceleration )
Required Arguments
- theHandling: the handling of which you want to change the brake deceleration.
- deceleration: the brake decelertion to set.
Returns
Returns true on success, false in case of failure.
Example
Select a player and damage its vehicle's brakes
function damageBreaks() local player = getPlayerFromName("David") -- get a player local vehicle = getPedOccupiedVehicle(player) -- get the vehicle David is in handlingSetBrakeDeceleration(vehicle, 0.08) -- reduce brake's strenght outputChatBox("Your brakes are damaged. Drive careful!", player, 255, 0, 0) end