HandlingSetCollisionDamageMultiplier

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Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use setVehicleHandling instead.

Sets the collision damage multiplier of a handling element. The higher this value, the more damage the vehicle will take when it collides with something.

Syntax

bool handlingSetCollisionDamageMultiplier ( handling theHandling, float multiplier )

Required Arguments

  • theHandling: the handling of which you want to change the collision damage multiplier.
  • multiplier: the damage multiplier to set.

Returns

Returns true on success, false in case of failure.

Example

--TODO

See Also