HandlingSetCollisionDamageMultiplier: Difference between revisions

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(New page: __NOTOC__ {{Server function}} ==Syntax== <syntaxhighlight lang="lua"> </syntaxhighlight> ===Required Arguments=== ===Returns=== ==Example== <syntaxhighlight lang="lua"> --TODO </syntaxhighlight> ==See Also== {{Handling_functions}})
 
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__NOTOC__
__NOTOC__
{{Server function}}
{{Server function}}
 
{{Disabled}}
{{Delete|Function has been removed}}
{{Deprecated|setVehicleHandling}}
Sets the collision damage multiplier of a handling element. The higher this value, the more damage the vehicle will take when it collides with something.


==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
 
bool handlingSetCollisionDamageMultiplier ( handling theHandling, float multiplier )
</syntaxhighlight>
</syntaxhighlight>


===Required Arguments===
===Required Arguments===
 
*'''theHandling:''' the handling of which you want to change the collision damage multiplier.
*'''multiplier:''' the damage multiplier to set.


===Returns===
===Returns===
Returns ''true'' on success, ''false'' in case of failure.


==Example==
==Example==
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==See Also==
==See Also==
{{Handling_functions}}
{{Handling_functions}}
[[Category:Archived]]

Latest revision as of 15:59, 3 November 2024

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Reason: Function has been removed
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Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use setVehicleHandling instead.

Sets the collision damage multiplier of a handling element. The higher this value, the more damage the vehicle will take when it collides with something.

Syntax

bool handlingSetCollisionDamageMultiplier ( handling theHandling, float multiplier )

Required Arguments

  • theHandling: the handling of which you want to change the collision damage multiplier.
  • multiplier: the damage multiplier to set.

Returns

Returns true on success, false in case of failure.

Example

--TODO

See Also