HandlingSetMass: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
No edit summary  | 
				mNo edit summary  | 
				||
| Line 1: | Line 1: | ||
__NOTOC__  | __NOTOC__  | ||
{{Server function}}  | {{Server function}}  | ||
{{Disabled}}  | |||
{{Delete|Function has been removed}}  | |||
{{Deprecated|setVehicleHandling}}  | |||
Sets the mass of a handling element. Mass affects how easily the vehicle can break objects and push other vehicles, and also how sensitive it is to collision damage.  | Sets the mass of a handling element. Mass affects how easily the vehicle can break objects and push other vehicles, and also how sensitive it is to collision damage.  | ||
| Line 22: | Line 25: | ||
==See Also==  | ==See Also==  | ||
{{Handling_functions}}  | {{Handling_functions}}  | ||
[[Category:Archived]]  | |||
Latest revision as of 16:00, 3 November 2024
| Function has been disabled. | |
| This page is marked for deletion. | |
Reason: Function has been removed Actions: Delete (Administrators) - Discuss - What links here - Category 
 | 
| This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use setVehicleHandling instead.  | 
Sets the mass of a handling element. Mass affects how easily the vehicle can break objects and push other vehicles, and also how sensitive it is to collision damage.
Syntax
bool handlingSetMass ( handling theHandling, float mass )
Required Arguments
- theHandling: the handling you want to change the mass of.
 - mass: the new mass value.
 
Returns
Returns true on success, false in case of failure.
Example
--TODO