IT/getProjectileForce: Difference between revisions

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==Esempio==
==Esempio==
'''Example 1:''' This example would outputs the force of the projectile on 1-100 scale. This function just works with projectiles which you throw so just grenades, satchel charge etc
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
-- TODO
 
addEventHandler("onClientProjectileCreation", getRootElement(),
--The source of this event is the projectile that was created.
function ()
    local getForce = getProjectileForce(source)
    outputChatBox(getForce*100) -- outputs the force of the projectile on 1-100 scale
end
)
</syntaxhighlight>
</syntaxhighlight>


==Vedere anche==
==Vedere anche==
{{IT/Client projectile functions}}
{{IT/Client projectile functions}}
[[Category:Needs_Example]]
[[en:getProjectileForce]]
[[en:getProjectileForce]]

Latest revision as of 18:55, 18 January 2014

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Questa funzione restituisce la forza del proiettile specificato.

Sintassi

float getProjectileForce ( projectile theProjectile )

Required Arguments

  • theProjectile: L'elemento proiettile la quale forza si vuole recuperare.

Valori restituiti

Restituisce un float in caso di successo, altrimenti restituisce false.

Esempio

Example 1: This example would outputs the force of the projectile on 1-100 scale. This function just works with projectiles which you throw so just grenades, satchel charge etc


addEventHandler("onClientProjectileCreation", getRootElement(),
--The source of this event is the projectile that was created.
function ()
    local getForce = getProjectileForce(source)
    outputChatBox(getForce*100) -- outputs the force of the projectile on 1-100 scale
end
)

Vedere anche