IsCursorShowing: Difference between revisions
Jump to navigation
Jump to search
m (Added template, sections) |
No edit summary |
||
Line 6: | Line 6: | ||
==Syntax== | ==Syntax== | ||
<section name="Server" class="server"> | <section name="Server" class="server" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool isCursorShowing ( player thePlayer ) | bool isCursorShowing ( player thePlayer ) | ||
Line 18: | Line 18: | ||
</section> | </section> | ||
<section name="Client" class="client"> | <section name="Client" class="client" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool isCursorShowing ( ) | bool isCursorShowing ( ) | ||
Line 32: | Line 32: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function toggleCursor ( thePlayer ) | function toggleCursor ( thePlayer ) | ||
local currentState = isCursorShowing ( thePlayer ) -- get the current cursor state as a boolean | local currentState = isCursorShowing ( thePlayer ) -- get the current cursor state as a boolean | ||
local oppositeState = not currentState -- get the new state as its logical opposite | local oppositeState = not currentState -- get the new state as its logical opposite | ||
showCursor ( thePlayer, oppositeState ) -- set it as the new cursor state | showCursor ( thePlayer, oppositeState ) -- set it as the new cursor state | ||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 20:26, 16 August 2007
This function is used to determine whether or not a player's cursor is showing.
Note that this retrieves the cursor state that has been set using showCursor, and thus doesn't take into account the cursor shown while the chatbox, menu or console are open. Also, keep in mind that while the client is aware of cursor states set from the server, the server doesn't know about cursor states set from the client.
Syntax
Click to collapse [-]
Serverbool isCursorShowing ( player thePlayer )
Required Arguments
- thePlayer: The player you want to get cursor state of.
Returns
Returns true if the player's cursor is showing, false if it isn't or if invalid parameters were passed.
Click to collapse [-]
Clientbool isCursorShowing ( )
Returns
Returns true if the player's cursor is showing, false if it isn't or if invalid parameters were passed.
Example
Click to collapse [-]
ExampleThis serverside function toggles a player's cursor state.
function toggleCursor ( thePlayer ) local currentState = isCursorShowing ( thePlayer ) -- get the current cursor state as a boolean local oppositeState = not currentState -- get the new state as its logical opposite showCursor ( thePlayer, oppositeState ) -- set it as the new cursor state end
See Also