IsGlitchEnabled: Difference between revisions
Jump to navigation
Jump to search
(New page: __NOTOC__ {{Server function}} This function retrieves whether San Andreas game glitches are enabled or not, set by using setGlitchEnabled ==Syntax== <syntaxhighlight lang="lua">bool isGlitchEnabled ( ...) |
m (Needs example) |
||
Line 14: | Line 14: | ||
===Returns=== | ===Returns=== | ||
Returns ''true'' if if the glitch was enabled, or ''false'' if it is disabled. | Returns ''true'' if if the glitch was enabled, or ''false'' if it is disabled. | ||
==Example== | |||
<syntaxhighlight lang="lua"> | |||
--TODO | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Server functions}} | {{Server functions}} | ||
[[Category:Needs_Example]] | [[Category:Needs_Example]] |
Revision as of 07:46, 19 June 2009
This function retrieves whether San Andreas game glitches are enabled or not, set by using setGlitchEnabled
Syntax
bool isGlitchEnabled ( string glitchName )
Required Arguments
- glitchName: the name of the property to set. Possible values are:
- quickreload - This is the glitch where switching weapons auto-reloads your weapon, without actually performing the reload animation.
- fastmove - This is the glitch that can be achieved by a certain key combinations whilst standing up after crouching, which allows you to move quickly with slow weapons (e.g. deagle).
- fastfire - This is the glitch that can be achieved by cancelling the full fire animation, allowing you to shoot with slow-fire weapons (e.g. deagle) much faster.
Returns
Returns true if if the glitch was enabled, or false if it is disabled.
Example
--TODO