IsKeyBound: Difference between revisions
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**'''"down":''' when the key is pressed | **'''"down":''' when the key is pressed | ||
*'''handler:''' The function you're checking against | *'''handler:''' The function you're checking against | ||
===Returns=== | |||
Returns ''true'' if the key is bound, ''false'' otherwise. | |||
Note: If you do not specify a ''keyState'' or ''handler'', any instances of ''key'' being bound will cause ''isKeyBound'' to return ''true''. | Note: If you do not specify a ''keyState'' or ''handler'', any instances of ''key'' being bound will cause ''isKeyBound'' to return ''true''. | ||
Revision as of 20:01, 26 January 2019
This function can be used to find out if a key has already been bound.
Syntax
bool isKeyBound ( player thePlayer, string key, [ string keyState, function handler ] )
Required Arguments
- thePlayer: The player you're checking.
- key: The key you're checking. See Key names for a list of valid key names.
Optional Arguments
- keyState: Is the state of the key when it calls the function, Can be either:
- "up": when the key is released
- "down": when the key is pressed
- handler: The function you're checking against
Returns
Returns true if the key is bound, false otherwise.
Note: If you do not specify a keyState or handler, any instances of key being bound will cause isKeyBound to return true.
Example
-- This function tells everyone in the server if someone has numpad 9 bound! function onPlayerJoin () if (isKeyBound (source,"num_9")) then -- if num pad 9 is bound outputChatBox (getPlayerName (source) .. " has bound numpad 9!",getRootElement(),255,0,0,false) -- let see everybody that he has binded it end end addEventHandler ("onPlayerJoin",getRootElement(),onPlayerJoin) -- add event.
See Also
- addCommandHandler
- bindKey
- executeCommandHandler
- getCommandHandlers
- getFunctionsBoundToKey
- getKeyBoundToFunction
- isControlEnabled
- removeCommandHandler
- toggleAllControls
- toggleControl
- unbindKey