MTA:Eir/functions/engineSetStrictStreamingNodeDistributionEnabled: Difference between revisions
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(Created page with "__NOTOC__ This function changes the streaming node allocation behavior of GTA:SA entities. It is only valid in conjunction with [[MTA:Eir/functions/engineSetInfiniteStreamingEna...") |
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bool engineSetStrictStreamingNodeDistributionEnabled ( bool enabled ) | bool engineSetStrictStreamingNodeDistributionEnabled ( bool enabled ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Arguments=== | |||
*'''enabled:''' switch to set strict node distribution on or off | |||
===Returns=== | ===Returns=== |
Revision as of 04:47, 11 December 2013
This function changes the streaming node allocation behavior of GTA:SA entities. It is only valid in conjunction with engineSetInfiniteStreamingEnabled. If strict streaming node distribution is enabled, entities first allocate from existing nodes. If disabled, entities are allowed to allocate new streaming nodes from the heap without touching existing nodes.
By default, strict node distribution is enabled.
Syntax
bool engineSetStrictStreamingNodeDistributionEnabled ( bool enabled )
Arguments
- enabled: switch to set strict node distribution on or off
Returns
Returns true if enabled is passed as valid bool, false otherwise.
Example
Click to collapse [-]
ClientThis snippet ultimatively fixes the world flickering.
engineSetStrictStreamingNodeDistributionEnabled( false ); engineSetInfiniteStreamingEnabled( true );