MTA:Eir/functions/engineSetStrictStreamingNodeDistributionEnabled

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Revision as of 18:46, 10 December 2013 by The GTA (talk | contribs) (Created page with "__NOTOC__ This function changes the streaming node allocation behavior of GTA:SA entities. It is only valid in conjunction with [[MTA:Eir/functions/engineSetInfiniteStreamingEna...")
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This function changes the streaming node allocation behavior of GTA:SA entities. It is only valid in conjunction with engineSetInfiniteStreamingEnabled. If strict streaming node distribution is enabled, entities first allocate from existing nodes. If disabled, entities are allowed to allocate new streaming nodes from the heap without touching existing nodes.

By default, strict node distribution is enabled.

Syntax

bool engineSetStrictStreamingNodeDistributionEnabled ( bool enabled )

Returns

Returns true if enabled is passed as valid bool, false otherwise.

Example

Click to collapse [-]
Client

This snippet ultimatively fixes the world flickering.

engineSetStrictStreamingNodeDistributionEnabled( false );
engineSetInfiniteStreamingEnabled( true );