Material Properties

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Revision as of 10:57, 15 February 2019 by CrosRoad95 (talk | contribs) (Created page with " ===Materials, surfaces properties === {|class="wikitable sortable" |- ! Property || Accepted values || Effect || class="unsortable" | Picture |- | glass || true, false || unk...")
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Materials, surfaces properties

Property Accepted values Effect Picture
glass true, false unknown -
stairs true, false unknown -
stepwatersplash true, false water effect while step -
softlanding true, false propably make landing cause less damage -
steepslope true, false make you can't climb up / go up -
footeffect true, false create prints of boots on ground -
seethrough true, false connected with processLineOfSight function. -
shootthrough true, false combined with seethrough, allow to shot through surfaces,objects.
Some fences has this ability
-
audio "concrete", "grass", "sand", "gravel",
"wood", "water", "metal"
noise while walking -
bulleteffect "metal", "concrete", "sand", "wood", "disabled" effect when weapon hit -
tyregrip 0 - 255 change tyre grip -
wetgrip 0 - 255 change tyre grip while rain -
canclimb true, false water effect while step -
canclimb true, false water effect while step -
adhesiongroup "rubber", "hard", "road", "loose", "sand", "wet" change tyre grip between various surfaces.
If both surfaces ( vehicle tyre and ground ) are set to "rubber",
make vehicle rarely create skid marks and vehicle don't slip
-
roughness 0 - 3 unknown -
fractioneffect 0 - 7 unknown, probable make wheels vibrating on rail track -
wheeleffect "grass", "gravel", "mud",
"sand", "dust", "disabled"
particles appearing while driving -
skidmarktype "asphalt", "dirt", "dust", "disabled" change mark while after sudden braking -