Material Properties
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Materials, surfaces properties
Property | Accepted values | Effect | Picture |
---|---|---|---|
glass | true, false | unknown | - |
stairs | true, false | unknown | - |
stepwatersplash | true, false | water effect while step | - |
softlanding | true, false | propably make landing cause less damage | - |
steepslope | true, false | make you can't climb up / go up | - |
footeffect | true, false | create prints of boots on ground | - |
seethrough | true, false | connected with processLineOfSight function. | - |
shootthrough | true, false | combined with seethrough, allow to shot through surfaces,objects. Some fences has this ability |
- |
audio | "concrete", "grass", "sand", "gravel", "wood", "water", "metal" |
noise while walking | - |
bulleteffect | "metal", "concrete", "sand", "wood", "disabled" | effect when weapon hit | - |
tyregrip | 0 - 255 | change tyre grip | - |
wetgrip | 0 - 255 | change tyre grip while rain | - |
canclimb | true, false | water effect while step | - |
canclimb | true, false | water effect while step | - |
adhesiongroup | "rubber", "hard", "road", "loose", "sand", "wet" | change tyre grip between various surfaces. If both surfaces ( vehicle tyre and ground ) are set to "rubber", make vehicle rarely create skid marks and vehicle don't slip |
- |
roughness | 0 - 3 | unknown | - |
fractioneffect | 0 - 7 | unknown, probable make wheels vibrating on rail track | - |
wheeleffect | "grass", "gravel", "mud", "sand", "dust", "disabled" |
particles appearing while driving | - |
skidmarktype | "asphalt", "dirt", "dust", "disabled" | change mark while after sudden braking | - |