MaybeSetAdditionalVertexStream
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This C++ Function is found inside of CAdditionalVertexStreamManager.
It maybe sets an additional vertex stream.
It can be found in Client/Client Core/Sources/CAdditionalVertexStreamManager.cpp in Visual Studio.
Required Arguments
- PrimitiveType: D3DPRIMITIVETYPE type --.
- BaseVertexIndex: INT value --.
- MinVertexIndex: UINT value.
- NumVertices: UINT value.
- startIndex: UINT value.
- primCount: UINT value.
Returns
Returns a boolean representing whether an additional vertex stream was set or not.
Code
bool CAdditionalVertexStreamManager::MaybeSetAdditionalVertexStream ( D3DPRIMITIVETYPE PrimitiveType,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount )
{
// Cache info
SCurrentStateInfo state;
// Save call arguments
state.args.PrimitiveType = PrimitiveType;
state.args.BaseVertexIndex = BaseVertexIndex;
state.args.MinVertexIndex = MinVertexIndex;
state.args.NumVertices = NumVertices;
state.args.startIndex = startIndex;
state.args.primCount = primCount;
// Cache info about state streams etc
UpdateCurrentStateInfo ( state );
// For now, this only works if the original has 3 decl elements (0:D, 1:P, 1:T) and stream 1 has a stride of 20
if ( !CheckCanDoThis ( state ) )
return false;
SetAdditionalVertexStream ( state );
return true;
}