MergeToDoList
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Merge/SVN things that need doing
All devs with commit access should add stuff to these lists so it doesn't get lost
Things that need merging from trunk to current release
Important bug fixes for 1.3.2
- None
Things that need merging from trunk for next point release
New features for 1.3.3
- 5498 Linux compile fixes (backportable)
- 5495 reassuring animation spinny thing fix
- 5494 Fixed #7597 (setJetpackWeaponEnabled() do not work to disable jetpack weapons)
- 5493 Fixed #7427 (onPlayerQuit not called on shutdown (was:Priority for onResourceStop does not work))
- 5491 Server optimizations
- 5486 Optimized streamer to work better with complex maps
- 5485 Fixed Get/SetMatrix rotation order for streamed out objects
- 5484 Update for r5480 (Fixed some desyncs in unoccupied vehicle sync (engine, derailed, in-water state) - Small fix
- 5480 Fixed some desyncs in unoccupied vehicle sync (engine, derailed, in-water state)
- 5478 Fixed #7635 (Server side vehicle engine state incorrect when driver warped in)
- 5476 reassuring animation nightly installer fix
- 5475 Added reassuring animation during periods of no input response
- 5456 Sped up server scripts by optimizing ACL checks
- 5426 Update for r5416 (Fixed #7400 (HUD elements do not scale correctly for widescreen) - Some improvements
- 5424 Fixed #6716 (GUI window remains when you disconnect while starting local server)
- 5416 Fixed #7400 (HUD elements do not scale correctly for widescreen)
- 5410 Fixed an issue with weapon ammo getting out of sync (Possible fix for #7623)
- 5402 Fixed Linux compile issues for r5401 and r5370
- 5401 Sped up server scripts slightly
- 5397 Fixed #7608 (setVehicleLandingGearDown - doesnt always work) - Patch from sbx320
- 5394 Added setVehiclePlateText
- 5393 Fixed #3117 (Custom vehicle plate text is only set on one of both plates and is reset on damage)
- 5379 Fixed #7605 ([Request] Add onClientKey support for "PRTSC" key.)
- 5374 Typo fix for r5370 (Improved server performance)
- 5371 Added CSimPedTaskPacket for better hit anim sync
- 5370 Improved server performance by reducing the amount of redundant data sent to the network thread.
- 5369 Improved server performance by caching player weapon range