Modules/Sockets/onSockData

From Multi Theft Auto: Wiki
Revision as of 17:28, 12 May 2010 by Sebassje (talk | contribs) (→‎Example)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search


Package-x-generic.png This function is provided by the external module Sockets. You must install this module to use this function.

This event is triggered when data is received on a socket.

Parameters

userdata socket, string data
  • socket: userdata representing a socket.
  • data: a string with the data that was received.

Source

The source of this event is the root element.

Example

This piece of code connects to irc.gtanet.com, joins #mta and quits in 10 seconds.

local root = getRootElement()
local ircSocket = sockOpen("irc.gtanet.com",6667)

addEventHandler("onSockOpened",root,
   function (socket)
      if socket == ircSocket then
         sockWrite(socket,"USER mta mta * :MCvarial & Gamesnert\r\n")
         sockWrite(socket,"NICK mta\r\n")
         sockWrite(socket,"JOIN #mta\r\n")

         outputServerLog("IRC: Connected!")
         setTimer(disconnect,10000,1)
      end
   end
)

addEventHandler("onSockData",root,
   function (socket,data)
      if socket == ircSocket then
         outputServerLog(data)
      end
   end
)

addEventHandler("onSockClosed",root,
   function (socket)
      if socket == ircSocket then
         outputServerLog("IRC: disconnected!")
      end
   end
)

function disconnect ()
   sockClose(ircSocket)
end

See Also

Functions

Events