OnClientBrowserResourceBlocked: Difference between revisions
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Lars-Marcel (talk | contribs) (added example) |
Dutchman101 (talk | contribs) (Additional example) |
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end | end | ||
end) | end) | ||
</syntaxhighlight> | |||
This example sends whitelist requests on demand, which means whenever a blocked domain is detected/queried by the user. | |||
It's also a good alternative to requesting CEF domains on server join, because this is less intrusive and requests will only be sent as soon the player starts interacting with a browser script. | |||
<syntaxhighlight lang="lua"> | |||
function resourceBlocked(url,domain,reason) | |||
if reason == 0 then | |||
requestBrowserDomains({domain}) | |||
end | |||
end | |||
addEventHandler("onClientBrowserResourceBlocked",browserElement,resourceBlocked) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 21:02, 19 September 2018
This event is executed when a resource (images, sounds etc.) has been blocked.
Parameters
string url, string domain, int reason
- url: the blocked URL.
- domain: the blocked domain (part of the URL).
- reason: the reason why the resource was blocked. Possibles values:
- 0: not allowed yet
- 1: blacklisted
- 2: blocked protocol scheme
Source
The browser element.
Example
This example asks the user to accept a blocked resource and reloads the browser if accepted.
local browser = guiCreateBrowser(0, 0, 800, 600, false, false, false) local theBrowser = guiGetBrowser(browser) showCursor(true) addEventHandler("onClientBrowserCreated", theBrowser, function() loadBrowserURL(source, "https://www.mta-sa.org/") end) local lastBrowser = nil addEventHandler("onClientBrowserResourceBlocked", theBrowser, function(url, domain, reason) if (reason == 0) then lastBrowser = source requestBrowserDomains({domain}, false, function(accepted, newDomains) if (accepted == true) then reloadBrowserPage(lastBrowser) end lastBrowser = nil end) end end)
This example sends whitelist requests on demand, which means whenever a blocked domain is detected/queried by the user. It's also a good alternative to requesting CEF domains on server join, because this is less intrusive and requests will only be sent as soon the player starts interacting with a browser script.
function resourceBlocked(url,domain,reason) if reason == 0 then requestBrowserDomains({domain}) end end addEventHandler("onClientBrowserResourceBlocked",browserElement,resourceBlocked)
See Also
- onClientBrowserCreated
- onClientBrowserCursorChange
- onClientBrowserDocumentReady
- onClientBrowserInputFocusChanged
- onClientBrowserLoadingFailed
- onClientBrowserLoadingStart
- onClientBrowserNavigate
- onClientBrowserPopup
- onClientBrowserResourceBlocked
- onClientBrowserTooltip
- onClientBrowserWhitelistChange