OnClientChangeNick: Difference between revisions
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m (Changed "DeprecatedWithAlt" template to "Deprecated") |
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{{Server event}} | {{Server event}}{{Deprecated|onPlayerChangeNick}} | ||
{{ | |||
__NOTOC__ | __NOTOC__ | ||
This event is triggered when a player changes his nickname. | This event is triggered when a player changes his nickname. | ||
Line 19: | Line 18: | ||
outputChatBox(oldNick.." is now known as "..newNick, getRootElement(), 255, 100, 100) -- display the message | outputChatBox(oldNick.." is now known as "..newNick, getRootElement(), 255, 100, 100) -- display the message | ||
end | end | ||
addEventHandler(" | addEventHandler("onClientChangeNick", getRootElement(), nickChangeHandler) -- add an event handler | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{See also/Server event|Client events}} | {{See also/Server event|Client events}} |
Latest revision as of 10:22, 18 January 2015
This event is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use onPlayerChangeNick instead. |
This event is triggered when a player changes his nickname.
Parameters
string oldNick, string newNick
- oldNick: the nickname the player had before.
- newNick: the new nickname of the player.
Source
The source of this event is the player that changed his nick
Example
function nickChangeHandler(oldNick, newNick) outputChatBox(oldNick.." is now known as "..newNick, getRootElement(), 255, 100, 100) -- display the message end addEventHandler("onClientChangeNick", getRootElement(), nickChangeHandler) -- add an event handler
See Also
Client events
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled