OnClientColShapeHit: Difference between revisions
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[[ | {{Client event}} | ||
__NOTOC__ | |||
This event is triggered when a physical [[element]] hits a [[colshape]]. | |||
{{Note|The hit won't be detected if the [[element]] that entered the colshape is a colshape or projectile.}} | |||
==Parameters== | |||
<syntaxhighlight lang="lua"> | |||
element theElement, bool matchingDimension | |||
</syntaxhighlight> | |||
*'''theElement:''' the [[element]] that entered the [[colshape]]. | |||
*'''matchingDimension:''' a [[boolean]] referring to whether the hit collision shape was in the same [[dimension]] as the element. | |||
== | ==Source== | ||
The source of this event is the colshape that was hit. | |||
==Example== | ==Example== | ||
This example outputs "In." to the chatbox whenever | This example outputs "In." to the chatbox whenever the local user enters a collision shape. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function onClientColShapeHit( | function onClientColShapeHit( theElement, matchingDimension ) | ||
if ( | if ( theElement == localPlayer ) then -- Checks whether the entering element is the local player | ||
outputChatBox( "In." ) --Outputs. | outputChatBox( "In." ) --Outputs. | ||
end | end | ||
end | end | ||
addEventHandler("onClientColShapeHit", root, onClientColShapeHit) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
This example outputs to the chatbox if the local user is in the same dimension as the collision shape or not. | |||
<syntaxhighlight lang="lua"> | |||
myZone = createColSphere (2490, -1668, 12.5, 25) -- Creates a collision sphere. | |||
function dimensionChecker (theElement, matchingDimension) | |||
if matchingDimension then -- Checks whether the entering element is in the same dimension as the collision shape. | |||
outputChatBox ("The element is in the same dimension.") | |||
else | |||
outputChatBox ("The element is not in the same dimension.") | |||
end | |||
end | |||
addEventHandler ("onClientColShapeHit", myZone, dimensionChecker) | |||
</syntaxhighlight> | |||
[[pl:onClientColShapeHit]] | |||
==See Also== | |||
===Client colshape events=== | |||
{{Client_colshape_events}} | |||
===Client event functions=== | |||
{{Client_event_functions}} |
Latest revision as of 06:33, 24 June 2019
This event is triggered when a physical element hits a colshape.
Parameters
element theElement, bool matchingDimension
- theElement: the element that entered the colshape.
- matchingDimension: a boolean referring to whether the hit collision shape was in the same dimension as the element.
Source
The source of this event is the colshape that was hit.
Example
This example outputs "In." to the chatbox whenever the local user enters a collision shape.
function onClientColShapeHit( theElement, matchingDimension ) if ( theElement == localPlayer ) then -- Checks whether the entering element is the local player outputChatBox( "In." ) --Outputs. end end addEventHandler("onClientColShapeHit", root, onClientColShapeHit)
This example outputs to the chatbox if the local user is in the same dimension as the collision shape or not.
myZone = createColSphere (2490, -1668, 12.5, 25) -- Creates a collision sphere. function dimensionChecker (theElement, matchingDimension) if matchingDimension then -- Checks whether the entering element is in the same dimension as the collision shape. outputChatBox ("The element is in the same dimension.") else outputChatBox ("The element is not in the same dimension.") end end addEventHandler ("onClientColShapeHit", myZone, dimensionChecker)
See Also
Client colshape events
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled