OnClientColShapeLeave: Difference between revisions

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__NOTOC__  
__NOTOC__
This event triggers whenever an element leaves a collision shape.
{{Client event}}
This event triggers whenever an element (a player, a vehicle...) leaves a collision shape.


==Syntax==  
==Parameters==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
void onClientColShapeLeave ( entity theEntity, bool matchingDimension )
element theElement, bool matchingDimension
</syntaxhighlight>  
</syntaxhighlight>
*'''theElement:''' the element that left the colshape.
*'''matchingDimension:''' ''true'' if theElement is in the same dimension as the colshape, ''false'' otherwise.
 
==Source==
The source of this event is the colshape that the element left.


==Example==  
==Example==  
This example outputs "Out." to the chatbox whenever a local user leaves a collision shape.
This example outputs "Out." to the chatbox whenever a local user leaves a collision shape.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function onClientColShapeLeave( theEntity, matchingDimension )
function onClientColShapeLeave( theElement, matchingDimension )
     if ( theEntity == getLocalPlayer() ) then  --Checks whether the leaving entity is the local player
     if ( theElement == getLocalPlayer() ) then  -- Checks whether the leaving element is the local player
         outputChatBox( "Out." )  --Outputs.
         outputChatBox( "Out." )  --Outputs.
     end
     end
end
end
</syntaxhighlight>
</syntaxhighlight>

Revision as of 17:03, 30 December 2007

This event triggers whenever an element (a player, a vehicle...) leaves a collision shape.

Parameters

element theElement, bool matchingDimension
  • theElement: the element that left the colshape.
  • matchingDimension: true if theElement is in the same dimension as the colshape, false otherwise.

Source

The source of this event is the colshape that the element left.

Example

This example outputs "Out." to the chatbox whenever a local user leaves a collision shape.

function onClientColShapeLeave( theElement, matchingDimension )
    if ( theElement == getLocalPlayer() ) then  -- Checks whether the leaving element is the local player
        outputChatBox( "Out." )  --Outputs.
    end
end