OnClientLogout: Difference between revisions

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__NOTOC__
{{Server event}}
{{Server event}}
__NOTOC__
{{Deprecated|onPlayerLogout|}}
 
This event is triggered when a user logs out of their account in-game.
This event is triggered when a user logs out of their account in-game.


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==Example==  
==Example==  
This example does...
This example displays a message if the client logs out.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
function loggedOut()
blabhalbalhb --abababa
outputChatBox( "You have successfully logged out!", source )
--This line does this...
end
mooo
addEventHandler("onClientLogout",getRootElement(),loggedOut)
</syntaxhighlight>
</syntaxhighlight>
[[Category:Needs Example]]


{{See also/Server event|Client events}}
{{See also/Server event|Client events}}

Latest revision as of 16:21, 13 February 2015

Emblem-important.png This event is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use onPlayerLogout instead.


This event is triggered when a user logs out of their account in-game.

Parameters

account thePreviousAccount, account theCurrentAccount
  • thePreviousAccount: The account the client was logged in as
  • theCurrentAccount: The account the client is a part of now (usually a guest account)

Source

The source of this event is the client element that logged out. For example a player.

Example

This example displays a message if the client logs out.

function loggedOut()
	outputChatBox( "You have successfully logged out!", source )
end
addEventHandler("onClientLogout",getRootElement(),loggedOut)

See Also

Client events


Event functions