OnClientLogout: Difference between revisions

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m Changed "DeprecatedWithAlt" template to "Deprecated"
 
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__NOTOC__
{{Server event}}
{{Server event}}
__NOTOC__
{{Deprecated|onPlayerLogout|}}
 
This event is triggered when a user logs out of their account in-game.
This event is triggered when a user logs out of their account in-game.


Line 15: Line 17:


==Example==  
==Example==  
This example does...
This example displays a message if the client logs out.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function logout ()
function loggedOut()
outputChatBox( "You have succesfuly logged out!", source )
outputChatBox( "You have successfully logged out!", source )
end
end
addEventHandler("onClientLogout",getRootElement(),logout)
addEventHandler("onClientLogout",getRootElement(),loggedOut)
</syntaxhighlight>
</syntaxhighlight>


{{See also/Server event|Client events}}
{{See also/Server event|Client events}}

Latest revision as of 16:21, 13 February 2015

This event is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use onPlayerLogout instead.


This event is triggered when a user logs out of their account in-game.

Parameters

account thePreviousAccount, account theCurrentAccount
  • thePreviousAccount: The account the client was logged in as
  • theCurrentAccount: The account the client is a part of now (usually a guest account)

Source

The source of this event is the client element that logged out. For example a player.

Example

This example displays a message if the client logs out.

function loggedOut()
	outputChatBox( "You have successfully logged out!", source )
end
addEventHandler("onClientLogout",getRootElement(),loggedOut)

See Also

Client events


Event functions