OnClientLogout: Difference between revisions
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Line 17: | Line 17: | ||
This example does... | This example does... | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function | function onLogOut () | ||
outputChatBox( "You have succesfuly logged out!", source ) | outputChatBox( "You have succesfuly logged out!", source ) | ||
end | end | ||
addEventHandler("onClientLogout",getRootElement(), | addEventHandler("onClientLogout",getRootElement(),onLogOut) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{See also/Server event|Client events}} | {{See also/Server event|Client events}} |
Revision as of 10:51, 16 February 2008
This event is triggered when a user logs out of their account in-game.
Parameters
account thePreviousAccount, account theCurrentAccount
- thePreviousAccount: The account the client was logged in as
- theCurrentAccount: The account the client is a part of now (usually a guest account)
Source
The source of this event is the client element that logged out. For example a player.
Example
This example does...
function onLogOut () outputChatBox( "You have succesfuly logged out!", source ) end addEventHandler("onClientLogout",getRootElement(),onLogOut)
See Also
Client events
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled