OnClientLogout: Difference between revisions

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This example does...
This example does...
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function logout ()
function onLogOut ()
outputChatBox( "You have succesfuly logged out!", source )
outputChatBox( "You have succesfuly logged out!", source )
end
end
addEventHandler("onClientLogout",getRootElement(),logout)
addEventHandler("onClientLogout",getRootElement(),onLogOut)
</syntaxhighlight>
</syntaxhighlight>


{{See also/Server event|Client events}}
{{See also/Server event|Client events}}

Revision as of 10:51, 16 February 2008

This event is triggered when a user logs out of their account in-game.

Parameters

account thePreviousAccount, account theCurrentAccount
  • thePreviousAccount: The account the client was logged in as
  • theCurrentAccount: The account the client is a part of now (usually a guest account)

Source

The source of this event is the client element that logged out. For example a player.

Example

This example does...

function onLogOut ()
	outputChatBox( "You have succesfuly logged out!", source )
end
addEventHandler("onClientLogout",getRootElement(),onLogOut)

See Also

Client events


Event functions