OnClientObjectBreak: Difference between revisions
		
		
		
		
		
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{{Client event}}  | {{Client event}}  | ||
This event is fired before an object breaks. Also note that this event is only triggered for players nearby the local player's camera. This is due to elements far away being streamed out.  | This event is fired before an object breaks. Also note that this event is only triggered for players nearby the local player's camera. This is due to elements far away being streamed out.  | ||
{{Note|This event is only triggered for objects that are streamed in}}  | |||
==Parameters==  | ==Parameters==  | ||
<syntaxhighlight lang="lua">  | <syntaxhighlight lang="lua">  | ||
Revision as of 03:03, 20 January 2015
This event is fired before an object breaks. Also note that this event is only triggered for players nearby the local player's camera. This is due to elements far away being streamed out.
Parameters
element attacker
- attacker: the vehicle/ped/player who is breaking the object
 
Source
The source of this event is the object which will break.
Cancel effect
If this event is canceled, the object will not break.
Example
Click to collapse [-]
ClientThis example prevents objects from beeing broken in interiors.
addEventHandler("onClientObjectBreak", root,
    function()
        if getElementInterior(source) ~= 0 then
            cancelEvent()
        end
    end
)
Requirements
This template will be deleted.
See Also
Client object events
Client event functions
- triggerLatentServerEvent
 - triggerServerEvent
 - Shared
 - addEvent
 - addEventHandler
 - cancelEvent
 - cancelLatentEvent
 - getEventHandlers
 - getLatentEventHandles
 - getLatentEventStatus
 - removeEventHandler
 - triggerEvent
 - wasEventCancelled