OnClientObjectBreak: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
No edit summary  | 
				No edit summary  | 
				||
| Line 1: | Line 1: | ||
__NOTOC__  | __NOTOC__  | ||
{{Client event}}  | {{Client event}}  | ||
This event is fired before an object breaks  | This event is fired before an object breaks.  | ||
{{Note|This event is only triggered for objects that are streamed in}}  | {{Note|This event is only triggered for objects that are streamed in}}  | ||
==Parameters==  | ==Parameters==  | ||
Revision as of 03:27, 20 January 2015
This event is fired before an object breaks.
Parameters
element attacker
- attacker: the vehicle/ped/player who is breaking the object
 
Source
The source of this event is the object which will break.
Cancel effect
If this event is canceled, the object will not break.
Example
Click to collapse [-]
ClientThis example prevents objects from beeing broken in interiors.
addEventHandler("onClientObjectBreak", root,
    function()
        if getElementInterior(source) ~= 0 then
            cancelEvent()
        end
    end
)
Requirements
This template will be deleted.
See Also
Client object events
Client event functions
- triggerLatentServerEvent
 - triggerServerEvent
 - Shared
 - addEvent
 - addEventHandler
 - cancelEvent
 - cancelLatentEvent
 - getEventHandlers
 - getLatentEventHandles
 - getLatentEventStatus
 - removeEventHandler
 - triggerEvent
 - wasEventCancelled