OnClientPlayerQuit
<pageclass class="client" subcaption="Client-side event"></pageclass> <lowercasetitle></lowercasetitle> This event is triggered when a remote player quits the game
Parameters
string reason
- reason: A string representing the reason why the player quit.
Quit reason string can be: - "Unknown" - "Quit" - "Kicked" - "Banned" - "Bad Connection" - "Timed out"
Source
Example
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See Also
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled