OnClientPlayerTarget: Difference between revisions
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__NOTOC__ | |||
{{Server event}} | |||
This event is | This event is triggered whenever the local player targets an element. | ||
== | ==Parameters== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
element target | |||
</syntaxhighlight> | </syntaxhighlight> | ||
*'''target:''' The element the player targetted. | |||
== | ==Source== | ||
The [[event system#Event source|source]] of this event is the [[player]] that targeted the element. | |||
==Example== | ==Example== | ||
Line 15: | Line 17: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function targetingActivated ( target ) | function targetingActivated ( target ) | ||
if ( target ) then | if ( target ) then | ||
outputChatBox(tostring(getElementType(source))) | |||
end | end | ||
end | end | ||
addEventHandler ( "onClientPlayerTarget", getRootElement(), targetingActivated ) | addEventHandler ( "onClientPlayerTarget", getRootElement(), targetingActivated ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | |||
{{Event_functions}} |
Revision as of 13:33, 22 October 2007
This event is triggered whenever the local player targets an element.
Parameters
element target
- target: The element the player targetted.
Source
The source of this event is the player that targeted the element.
Example
This example outputs the type of the target the client is aiming at
function targetingActivated ( target ) if ( target ) then outputChatBox(tostring(getElementType(source))) end end addEventHandler ( "onClientPlayerTarget", getRootElement(), targetingActivated )
See Also
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled