OnClientPlayerVehicleEnter: Difference between revisions

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{{Client event}}
[[Category:Incomplete Event]]
[[Category:Incomplete Event]]


__NOTOC__  
__NOTOC__  
This event is blahblah and is used for blahblah.
This event is fired when a player enters a vehicle.


==Syntax==  
==Parameters==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
void onClientPlayerVehicleEnter ( vehicle theVehicle, int seat )
vehicle theVehicle, int seat
</syntaxhighlight>  
</syntaxhighlight>
*'''vehicle:''' the vehicle that the player entered
*'''seat:''' the seat that the player now is on. Driver's seat = 0, higher numbers are passenger seats.
 
==Source==
The source of this event is the player that entered the vehicle.
 
==Example==


==Example==
This example does...
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
 
blabhalbalhb --abababa
--This line does this...
mooo
</syntaxhighlight>
</syntaxhighlight>

Revision as of 16:19, 30 December 2007


This event is fired when a player enters a vehicle.

Parameters

vehicle theVehicle, int seat
  • vehicle: the vehicle that the player entered
  • seat: the seat that the player now is on. Driver's seat = 0, higher numbers are passenger seats.

Source

The source of this event is the player that entered the vehicle.

Example