OnClientPlayerVehicleEnter: Difference between revisions

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{{Client event}}
{{Client event}}
[[Category:Incomplete Event]]
[[Category:Incomplete Event]]
 
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This event is fired when a player enters a vehicle.
This event is fired when a player enters a vehicle.



Revision as of 16:19, 30 December 2007

This event is fired when a player enters a vehicle.

Parameters

vehicle theVehicle, int seat
  • vehicle: the vehicle that the player entered
  • seat: the seat that the player now is on. Driver's seat = 0, higher numbers are passenger seats.

Source

The source of this event is the player that entered the vehicle.

Example