OnClientPlayerVehicleExit: Difference between revisions

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[[Category:Incomplete Event]]
[[Category:Incomplete Event]]
 
{{Client event}}
__NOTOC__  
__NOTOC__  
This event is blahblah and is used for blahblah.
This event is triggered when a player exits a vehicle.


==Syntax==  
==Parameters==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
void onClientPlayerVehicleExit ( vehicle theVehicle, int seat )
vehicle theVehicle, int seat
</syntaxhighlight>  
</syntaxhighlight>
*'''theVehicle:''' the vehicle that the player exited.
*'''seat:''' the number of the seat that the player was sitting on.
 
==Source==
The source of this event is the [[player]] that exited the vehicle.


==Example==  
==Example==  
This example does...
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
 
blabhalbalhb --abababa
--This line does this...
mooo
</syntaxhighlight>
</syntaxhighlight>

Revision as of 16:21, 30 December 2007

This event is triggered when a player exits a vehicle.

Parameters

vehicle theVehicle, int seat
  • theVehicle: the vehicle that the player exited.
  • seat: the number of the seat that the player was sitting on.

Source

The source of this event is the player that exited the vehicle.

Example